Just a couple of kids tryin' to make it on their own.
WiiBuddy 2.2 inbound
November 12, 2016Posted by on
Hello again. I’m typing this in a hurry since I have a lot going on besides WiiBuddy, but I wanted to let you all know that I’ve just submitted an update to the Asset Store.
So from now on (once the update is approved)….
-WiiBuddy on Windows10 will now function properly.
-Standalone builds in 64-bit Mac should funciton properly.
-Mac versions should be able to connect with the WiiU Pro controller (I forget if that was available in the last version)
Also, WiiBuddy now requires you to have Unity 5.0.4 or later, because I didn’t have the time to update the package for older versions of Unity and no one uses them anymore.
If you download the update and any of these things seem untrue or if you spot any more problems, please let me know and I will fix things for you as soon as possible.
I deeply apologize for this update taking so long.
I was wondering if you could email me regarding the recent update 2.2. I wanted to get in contact with the developer regarding some issues we had with it, and some inquiries into source code.
Hi there, does WiiBuddy work on Linux?
Sorry no. I’ve never even used Linux though I’d like to some day.
I could not find any place to leave my question, so I am leaving my question here. We can use email afterward if it is easier for us!
When I try to connect the WBB using the asset, I get a -100 error. I looked for what it means but could not exactly determine it. I suspect it is somehow related to connectivity of the device (since wiiid is -1). I am on a MacBook Pro.
Thanks for you help!
-100 is the message for the search timing out. There are things you can do to help make the connection. I’ve documented all of them in the text files that come with WiiBuddy.
I was trying to use the Wii Balance Board on a Mac computer, but the WBB doesn’t seem to be recognized. It is successfully connected to the computer via Bluethooth, but within Unity I just get a “wiiid=-1” error message wit no more informations.
Is there any procedure I should do before launching Unity (apart from pairing)?
The entire connection process is included in the documentation that comes with WiiBuddy. I have included everything I know about how to ensure the best connections. Ideally, the mac and balance board should have no connection whatsoever before WiiBuddy tries to establish its connection. Also are you sure it said “wiid=-1”? It’s been a long time but that really doesn’t sound like one of my error messages.
Hello I want to buy the wiibuddy asset, will it work on windows 32bits? I’m trying to connect a wii balance board (RVL-WBC-01) to windows 10,8 and 7
Yes. There is a 32-bit and 64-bit version of the DLL included.
I just bought your asset today.
I am able to connect my Nintendo RVL-CNT-01 to windows 10 but when I open up your demo scene from Wii buddy asset I bought and click on Find Remote, it triggers BeginSearch method which in turn calls StartSearch it doesn’t do anything. It doesn’t even gets me status or any error. I added GetDiscoveryStatus and GetRemoteCount method in the update function to see what’s happening and the remote count remains 0 always while the discovery status returns -100 probably 4 to 6 times when I click on Find Remote button while during rest of time it returns 0 so its basically not searching.
Considering the update function probably is being called 60 times a second, it is evident that the WiiBuddy is not even searching for half a second on windows.
Please help me with this. I need to get Wii remote working for my research
Hey, Nathan. With Windows you need to first “connect” the Wiimote outside of Unity. I detail the connection process for both Windows and Mac extensively in the documentation provided with Wiibuddy. Personally, I prefer the Mac side of things but I got Windows working as well as I could as well. Let me know if you have any more problems.
Yes I made sure to close the Unity and then connect the Wii remote as you describe in the documentation. And btw I am getting warning message “spread the message: error-100
Wii:FixedUpdate() (at Assets/Plugins/Wii.cs:3006)”
I have responded to the email you’ve sent me and will continue to help you there.
I’m thinking of buying wiiBuddy from Unity Asset Store but one of the comments says you must have Unity Pro, this comment was 4 years ago and Unity have since changed their subscription process.
Does WiiBuddy work with “Unity Personal” ?
Yes! Ever since Unity 5, Wiibuddy now works with Unity Personal licenses.
Hello, thank you again for you tool,it is great. I have a little problem, I just update my project on Unity 2018, and when I build my project, the search button for the wii does’nt show… (even from the demo scene. I try to build a very simple project with just the demo scene, and I have the same problem) . I work on Macintosh with the last OS. Maybe you could help. Thanks very much.
Is it currently working on Windows 10, Unity 2019.3.12f1 Personal ? All i want to do is playing game with my Balance Board and get the data of raw values on sensors.
Yes that should work fine. If you run into any problems, let me know and I’ll see how I can help.