BitLegit

Just a couple of kids tryin' to make it on their own.

Guitar

Guitar functions
	bool GetGuitarButton(int remote, string s)
		int remote : the number of the remote(0-15)
		- Returns true if the button is depressed in the current frame.
		- Acceptable button types:
			"GREEN" "RED" "YELLOW" "BLUE" "ORANGE" "PLUS" "MINUS":

	bool GetGuitarButtonDown(int remote, string s)
		int remote : the number of the remote(0-15)
		- Returns true if the button is depressed in the current frame but was not in the previous frame.
		- Acceptable button types:
			"GREEN" "RED" "YELLOW" "BLUE" "ORANGE" "PLUS" "MINUS":

	bool GetGuitarButtonUp(int remote, string s)
		int remote : the number of the remote(0-15)
		- Returns true if the button is not depressed in the current frame but was in the previous frame.
		- Acceptable button types:
			"GREEN" "RED" "YELLOW" "BLUE" "ORANGE" "PLUS" "MINUS":

	Vector2 GetGuitarAnalogStick(int remote)
		int remote : the number of the remote(0-15)
		- If a Drumset is attached to this wiimote, a Vector2 is returned representing its analog stick's 
                  x and y values.
		- Values are returned on a scale between approximately -1 and 1.

	int GetGuitarStrum(int remote)
		int remote : the number of the remote(0-15)
		- Returns a zero if the strummer is in the neutral position.
		- Returns a 1 if the strummer is turned downwards.
		- Returns a -1 if the strummer is turned upwards.

	float GetGuitarWhammy(int remote)
		int remote : the number of the remote(0-15)
		- Returns a value between 0 and 1 representing the force depressing the whammy bar, similarly to 
                  an analog button.



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