BitLegit
Just a couple of kids tryin' to make it on their own.
Guitar
Guitar functions bool GetGuitarButton(int remote, string s) int remote : the number of the remote(0-15) - Returns true if the button is depressed in the current frame. - Acceptable button types: "GREEN" "RED" "YELLOW" "BLUE" "ORANGE" "PLUS" "MINUS": bool GetGuitarButtonDown(int remote, string s) int remote : the number of the remote(0-15) - Returns true if the button is depressed in the current frame but was not in the previous frame. - Acceptable button types: "GREEN" "RED" "YELLOW" "BLUE" "ORANGE" "PLUS" "MINUS": bool GetGuitarButtonUp(int remote, string s) int remote : the number of the remote(0-15) - Returns true if the button is not depressed in the current frame but was in the previous frame. - Acceptable button types: "GREEN" "RED" "YELLOW" "BLUE" "ORANGE" "PLUS" "MINUS": Vector2 GetGuitarAnalogStick(int remote) int remote : the number of the remote(0-15) - If a Drumset is attached to this wiimote, a Vector2 is returned representing its analog stick's x and y values. - Values are returned on a scale between approximately -1 and 1. int GetGuitarStrum(int remote) int remote : the number of the remote(0-15) - Returns a zero if the strummer is in the neutral position. - Returns a 1 if the strummer is turned downwards. - Returns a -1 if the strummer is turned upwards. float GetGuitarWhammy(int remote) int remote : the number of the remote(0-15) - Returns a value between 0 and 1 representing the force depressing the whammy bar, similarly to an analog button.