BitLegit

Just a couple of kids tryin' to make it on their own.

Classic Controller

Classic functions
	bool GetClassicButton(int remote, string s)
		int remote : the number of the remote(0-15)
		string s : the type of button you wish to check
		- Returns true if the button is depressed in the current frame.
		- Acceptable button types:
			"A" "B" "MINUS" "PLUS" "HOME" "X" "Y" "UP" "DOWN" "LEFT" "RIGHT" "L" "R" "ZL" "ZR"

	bool GetClassicButtonDown(int remote, string s)
		int remote : the number of the remote(0-15)
		string s : the type of button you wish to check
		- Returns true if the button is depressed in the current frame but was not in the previous frame.
		- Acceptable button types:
			"A" "B" "MINUS" "PLUS" "HOME" "X" "Y" "UP" "DOWN" "LEFT" "RIGHT" "L" "R" "ZL" "ZR"

	bool GetClassicButtonUp(int remote, string s)
		int remote : the number of the remote(0-15)
		string s : the type of button you wish to check
		- Returns true if the button is not depressed in the current frame but was in the previous frame.
		- Acceptable button types:
			"A" "B" "MINUS" "PLUS" "HOME" "X" "Y" "UP" "DOWN" "LEFT" "RIGHT" "L" "R" "ZL" "ZR"

	Vector2 GetClassicAnalogStick(int remote, string s)
		int remote : the number of the remote(0-15)
		string s : the type of analog stick you wish to check
		- Returns a Vector2 representing the x and y values of the specified analog stick. Values range 
                  from -1 to 1 with 0 representing the neutral position.
		- Acceptable types of analog stick:
			"LEFT" "RIGHT"

	float GetAnalogButton(int remote, string s)
		int remote : the number of the remote(0-15)
		string s :  the type of analog button you wish you check.
		- Acceptable button types:
			"CLASSICL" "CLASSICR"



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