BitLegit
Just a couple of kids tryin' to make it on their own.
Classic Controller
Classic functions bool GetClassicButton(int remote, string s) int remote : the number of the remote(0-15) string s : the type of button you wish to check - Returns true if the button is depressed in the current frame. - Acceptable button types: "A" "B" "MINUS" "PLUS" "HOME" "X" "Y" "UP" "DOWN" "LEFT" "RIGHT" "L" "R" "ZL" "ZR" bool GetClassicButtonDown(int remote, string s) int remote : the number of the remote(0-15) string s : the type of button you wish to check - Returns true if the button is depressed in the current frame but was not in the previous frame. - Acceptable button types: "A" "B" "MINUS" "PLUS" "HOME" "X" "Y" "UP" "DOWN" "LEFT" "RIGHT" "L" "R" "ZL" "ZR" bool GetClassicButtonUp(int remote, string s) int remote : the number of the remote(0-15) string s : the type of button you wish to check - Returns true if the button is not depressed in the current frame but was in the previous frame. - Acceptable button types: "A" "B" "MINUS" "PLUS" "HOME" "X" "Y" "UP" "DOWN" "LEFT" "RIGHT" "L" "R" "ZL" "ZR" Vector2 GetClassicAnalogStick(int remote, string s) int remote : the number of the remote(0-15) string s : the type of analog stick you wish to check - Returns a Vector2 representing the x and y values of the specified analog stick. Values range from -1 to 1 with 0 representing the neutral position. - Acceptable types of analog stick: "LEFT" "RIGHT" float GetAnalogButton(int remote, string s) int remote : the number of the remote(0-15) string s : the type of analog button you wish you check. - Acceptable button types: "CLASSICL" "CLASSICR"