BitLegit
Just a couple of kids tryin' to make it on their own.
Drums
Drum functions bool GetDrumButton(int remote, string s) int remote : the number of the remote(0-15) - Returns true if the button is being struck in the current frame. - Acceptable button types: "GREEN" "RED" "YELLOW" "BLUE" "ORANGE" "PLUS" "MINUS" "PEDAL" bool GetDrumButtonDown(int remote, string s) int remote : the number of the remote(0-15) - Returns true if the button is being struck in the current frame but was not in the previous frame. - Acceptable button types: "GREEN" "RED" "YELLOW" "BLUE" "ORANGE" "PLUS" "MINUS" "PEDAL" bool GetDrumButtonUp(int remote, string s) int remote : the number of the remote(0-15) - Returns true if the button is not being struck in the current frame but was in the previous frame. - Acceptable button types: "GREEN" "RED" "YELLOW" "BLUE" "ORANGE" "PLUS" "MINUS" "PEDAL" Vector2 GetDrumAnalogStick(int remote) int remote : the number of the remote(0-15) - If a Drumset is attached to this wiimote, a Vector2 is returned representing its analog stick's x and y values. - Values are returned on a scale between approximately -1 and 1. float GetDrumVelocity(int remote, string drum) int remote : the number of the remote(0-15) string drum : the type of drum you wish to check - Acceptable drum types: "GREEN" "RED" "YELLOW" "BLUE" "ORANGE" "PLUS" "MINUS" "PEDAL"