BitLegit

Just a couple of kids tryin' to make it on their own.

Drums

Drum functions
	bool GetDrumButton(int remote, string s)
		int remote : the number of the remote(0-15)
		- Returns true if the button is being struck in the current frame.
		- Acceptable button types:
			"GREEN" "RED" "YELLOW" "BLUE" "ORANGE" "PLUS" "MINUS" "PEDAL"

	bool GetDrumButtonDown(int remote, string s)
		int remote : the number of the remote(0-15)
		- Returns true if the button is being struck in the current frame but was not in the previous frame.
		- Acceptable button types:
			"GREEN" "RED" "YELLOW" "BLUE" "ORANGE" "PLUS" "MINUS" "PEDAL"

	bool GetDrumButtonUp(int remote, string s)
		int remote : the number of the remote(0-15)
		- Returns true if the button is not being struck in the current frame but was in the previous frame.
		- Acceptable button types:
			"GREEN" "RED" "YELLOW" "BLUE" "ORANGE" "PLUS" "MINUS" "PEDAL"

	Vector2 GetDrumAnalogStick(int remote)
		int remote : the number of the remote(0-15)
		- If a Drumset is attached to this wiimote, a Vector2 is returned representing its analog stick's 
                  x and y values.
		- Values are returned on a scale between approximately -1 and 1.

	float GetDrumVelocity(int remote, string drum)
		int remote : the number of the remote(0-15)
		string drum : the type of drum you wish to check
		- Acceptable drum types:
			"GREEN" "RED" "YELLOW" "BLUE" "ORANGE" "PLUS" "MINUS" "PEDAL"



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