BitLegit
Just a couple of kids tryin' to make it on their own.
Nunchuck
Nunchuck functions Vector2 GetNunchuckAnalogStick(int remote) int remote : the number of the remote(0-15) - If a nunchuck is attached to this wiimote, a Vector2 is returned representing its analog stick's x and y values. - Values are returned on a scale between approximately -1 and 1. bool GetNunchuckButton(int remote, string s) int remote : the number of the remote(0-15) - Returns false if nunchuck is not attached to this wiimote. string s : the type of button you wish to check - Returns true if the button is depressed in the current frame - Acceptable button types: "C" "Z" bool GetNunchuckButtonDown(int remote, string s) int remote : the number of the remote(0-15) string s : the type of button you wish to check - Returns true if the button is depressed in the current frame but was not in the previous frame. - Acceptable button types: "C" "Z" bool GetNunchuckButtonUp(int remote, string s) int remote : the number of the remote(0-15) string s : the type of button you wish to check - Returns true if the button is not depressed in the current frame but was in the previous frame. - Acceptable button types: "C" "Z" Vector3 GetNunchuckAcceleration(int remote) int remote : the number of the remote(0-15) - Returns a vector3 representing the three axes of the nun chuck's acceleration. - The x-axis runs from the left side to the right side. - The y-axis faces out through the button faces - The z-axis runs through the top of the analog stick to the bottom