BitLegit
Just a couple of kids tryin' to make it on their own.
Nunchuck
Nunchuck functions
Vector2 GetNunchuckAnalogStick(int remote)
int remote : the number of the remote(0-15)
- If a nunchuck is attached to this wiimote, a Vector2 is returned representing its analog stick's
x and y values.
- Values are returned on a scale between approximately -1 and 1.
bool GetNunchuckButton(int remote, string s)
int remote : the number of the remote(0-15)
- Returns false if nunchuck is not attached to this wiimote.
string s : the type of button you wish to check
- Returns true if the button is depressed in the current frame
- Acceptable button types:
"C" "Z"
bool GetNunchuckButtonDown(int remote, string s)
int remote : the number of the remote(0-15)
string s : the type of button you wish to check
- Returns true if the button is depressed in the current frame but was not in the previous
frame.
- Acceptable button types:
"C" "Z"
bool GetNunchuckButtonUp(int remote, string s)
int remote : the number of the remote(0-15)
string s : the type of button you wish to check
- Returns true if the button is not depressed in the current frame but was in the previous
frame.
- Acceptable button types:
"C" "Z"
Vector3 GetNunchuckAcceleration(int remote)
int remote : the number of the remote(0-15)
- Returns a vector3 representing the three axes of the nun chuck's acceleration.
- The x-axis runs from the left side to the right side.
- The y-axis faces out through the button faces
- The z-axis runs through the top of the analog stick to the bottom